using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.item
{
[System.Serializable]
public abstract class ItemBasic :   cfg.EditorReadWriter 
 {

    public int id ;
     public string name  = "";
     public cfg.item.EItemType itemType ;
     public string displayItemType  = "";
     public string icon  = "";
     public cfg.item.EItemColor quality ;
     public int prize ;
     public string introduction  = "";
     public int maxPile ;
     public bool batch ;
     public bool canSell ;
     


}
}
}
